August 14th
I can’t believe it’s been a year already. Yikes. This is the 13th year of the jam and this year’s theme is Triskaidekaphobia the “fear or avoidance of the number 13”.
Tzameti
I have a very early idea based off a movie I saw a long time ago called “13 Tzameti“. “Tzameti” is Georgian for “13” so the full title is “13 13”. The plot and overall theme of the movie are very dark and a lot of what works for the movie is the amount of tension that keeps ramping up. I’m not quite sure as to how much of the randomness involved in the movie will transfer over into a game.
Working as a PA for a celebrity
A potentially less sinister idea is working as a PA for a celebrity who cannot have anything related to 13 in their lives at all and your job is to remove any of those obstacles from their lives: they can’t have any events on the 13th, they can’t film for 13 days in a row, interviews cannot have 13 questions, they can’t be 13th in line for photographers, the numbers or words “13” cannot be in any scripts they receive etc etc. I feel like this would be a very text heavy game but with the potential for mini-game puzzles for navigating around or trying to augment the presence of 13.
“13 minutes to the Moon”
One of my favourite podcast series in recent years is the BBC’s “13 minutes to the Moon” for the anniversary of the Apollo 11 moon landing for the 1st season and Apollo 13 for the 2nd. There is plenty in there in relation to fears, problems and potential disasters.
Every 13th…
The other usual flood of very basic ideas are: something happens in game every 13 seconds/shots/moves and that “something” could be a weapon change, the world rotates, the game or rules changes
With a lot of other things going on I’ll see if I can get an entry together this year. And I think I’ll try to keep updating this page as I go rather than multiple posts.